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	<title>WoW Gold Guide Reviews www.hisgoldsender.com</title>
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	<description>WoW Gold Guide Reviews</description>
	<pubDate>Thu, 11 Dec 2008 02:33:29 +0000</pubDate>
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		<title>Countdown to Wrath Giveaway: Day 6 - 60-day game time card</title>
		<link>http://www.hisgoldsender.com/countdown-to-wrath-giveaway-day-6-60-day-game-time-card/</link>
		<comments>http://www.hisgoldsender.com/countdown-to-wrath-giveaway-day-6-60-day-game-time-card/#comments</comments>
		<pubDate>Thu, 11 Dec 2008 02:33:29 +0000</pubDate>
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		<category><![CDATA[World of Warcraft]]></category>

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		<description><![CDATA[Countdown to Wrath Giveaway: Day 6 - 60-day game time card
by Dan O&#8217;Halloran
Nov 7th, 2008
 
The Countdown to Wrath Giveaways continue with a 60-day pre-paid game card.
To enter, leave a comment on this post before Saturday, November 8, 2008 at 6pm ET. One winner will be chosen randomly and will receive a World of Warcraft 60-day [...]]]></description>
			<content:encoded><![CDATA[<h2 style="margin: auto 0cm;"><span style="font-size: 12pt; color: black; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;;" lang="EN-US"><span style="color: black; text-decoration: none; text-underline: none;">Countdown to Wrath Giveaway: Day 6 - 60-day game time card</span></span></h2>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: left; mso-pagination: widow-orphan; mso-margin-top-alt: auto; mso-margin-bottom-alt: auto;" align="left"><span style="font-size: 12pt; color: black; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;; mso-font-kerning: 0pt; mso-bidi-font-style: italic;" lang="EN-US">by</span><span style="font-size: 12pt; color: black; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;; mso-font-kerning: 0pt;" lang="EN-US"> <strong><span style="color: black; text-decoration: none; text-underline: none;">Dan O&#8217;Halloran</span></strong></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: left; mso-pagination: widow-orphan;" align="left"><span style="font-size: 12pt; color: black; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;; mso-font-kerning: 0pt;" lang="EN-US">Nov 7th, 2008</span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: left; mso-pagination: widow-orphan;" align="left"><span style="font-size: 12pt; color: black; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;; mso-font-kerning: 0pt;" lang="EN-US"> </span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: left; mso-pagination: widow-orphan;" align="left"><span style="font-size: 12pt; color: black; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;; mso-font-kerning: 0pt;" lang="EN-US">The <span style="color: black; text-decoration: none; text-underline: none;">Countdown to Wrath Giveaways</span> continue with a 60-day pre-paid game card.</p>
<p>To enter, <strong>leave a comment on this post</strong> before Saturday, November 8, 2008 at 6pm ET. One winner will be chosen randomly and will receive a World of Warcraft 60-day pre-paid game card (valued at $30). You must be at least 18 to enter and a legal resident of the United States or non-Quebec resident of Canada. You can only enter once. <span style="color: black; text-decoration: none; text-underline: none;">Click here for complete Official Rules</span>.</p>
<p>This will be the last giveaway for today, but we have plenty more coming between now and the Wrath launch so be sure to check back at WoW Insider often!</span></p>
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		<title>WoW: Gold Farmers Arrested</title>
		<link>http://www.hisgoldsender.com/wow-gold-farmers-arrested/</link>
		<comments>http://www.hisgoldsender.com/wow-gold-farmers-arrested/#comments</comments>
		<pubDate>Wed, 26 Nov 2008 03:43:04 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://www.hisgoldsender.com/?p=43</guid>
		<description><![CDATA[WoW: Gold Farmers Arrested
According to a tersely worded article, Chinese WoW gold farmers were arrested:
Chengdu&#8217;s Shuangliu county has arrested two virtual item and currency traders, surnamed Li and Zhang, focused on tapping out The9&#8217;s (Nasdaq: NCTY) licensed MMORPG World of Warcraft (WoW), reports Chengdu Evening News. Police arrested the pair after Li reported Zhang for [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><strong style="mso-bidi-font-weight: normal;"><span style="font-size: 12pt; color: black;" lang="EN-US"><span style="color: black; text-decoration: none; text-underline: none;"><span style="font-family: Times New Roman;">WoW: Gold Farmers Arrested</span></span></span></strong></p>
<p style="line-height: normal;"><span style="color: black; font-family: &quot;Times New Roman&quot;,&quot;serif&quot;;" lang="EN-US"><span style="color: black; text-decoration: none; text-underline: none;"><span style="font-size: small;">According to a tersely worded article</span></span><span style="font-size: small;">, Chinese WoW gold farmers were arrested:</span></span></p>
<p style="line-height: normal;"><span style="color: black; font-family: &quot;Times New Roman&quot;,&quot;serif&quot;;" lang="EN-US"><span style="font-size: small;">Chengdu&#8217;s Shuangliu county has arrested two virtual item and currency traders, surnamed Li and Zhang, focused on tapping out The9&#8217;s (Nasdaq: NCTY) licensed MMORPG World of Warcraft (WoW), reports Chengdu Evening News. Police arrested the pair after Li reported Zhang for unfair revenue distribution. Going into business last August, the gold miners accumulated more than 20 employees with 20 computers to generate RMB 1.6 million in seven months of dealing.</span></span></p>
<p style="line-height: normal;"><span style="color: black; font-family: &quot;Times New Roman&quot;,&quot;serif&quot;;" lang="EN-US"><span style="font-size: small;">It remains to be seen if this was done at the behest of Blizzard but it&#8217;s a positive step in the right direction.</span></span></p>
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		<title>A plea on behalf of frustrated tanks everywhere</title>
		<link>http://www.hisgoldsender.com/a-plea-on-behalf-of-frustrated-tanks-everywhere/</link>
		<comments>http://www.hisgoldsender.com/a-plea-on-behalf-of-frustrated-tanks-everywhere/#comments</comments>
		<pubDate>Thu, 20 Nov 2008 10:50:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://www.hisgoldsender.com/?p=42</guid>
		<description><![CDATA[A plea on behalf of frustrated tanks everywhere
Several classes and specs have gotten &#8220;knockback&#8221; abilities as part of patch 3.02 and the game&#8217;s transition to Wrath of the Lich King, and I&#8217;ve had fun watching these skills be deployed in battlegrounds to extensive and quite possibly evil use. It&#8217;s pretty funny watching an elemental Shaman [...]]]></description>
			<content:encoded><![CDATA[<h2 style="text-justify: inter-ideograph; margin: 3pt 0cm; text-align: justify;"><span style="font-size: 12pt; color: black; font-family: &quot;Times New Roman&quot;,&quot;serif&quot;;" lang="EN-US">A plea on behalf of frustrated tanks everywhere</span></h2>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt; mso-pagination: widow-orphan;"><span style="font-size: 12pt; color: black; mso-font-kerning: 0pt;" lang="EN-US"><span style="font-family: Times New Roman;">Several classes and specs have gotten &#8220;knockback&#8221; abilities as part of </span><span style="color: black; text-decoration: none; text-underline: none;"><span style="font-family: Times New Roman;">patch 3.02</span></span><span style="font-family: Times New Roman;"> and the game&#8217;s transition to </span><span style="color: black; text-decoration: none; text-underline: none; mso-bidi-font-style: italic;"><span style="font-family: Times New Roman;">Wrath of the Lich King</span></span><span style="font-family: Times New Roman;">, and I&#8217;ve had fun watching these skills be deployed in battlegrounds to extensive and quite possibly evil use. It&#8217;s pretty funny watching an elemental Shaman defend AB&#8217;s lumber mill now, and the AV bridge?<span style="mso-bidi-font-style: italic;"> Even funnier</span>.</p>
<p>And yet&#8230;as I laughed, I started to cry inside, because I knew that these skills would also be deployed in 5-man groups and raids to much less amusing effect. And man, </span><span style="color: black; text-decoration: none; text-underline: none;"><span style="font-family: Times New Roman;">it&#8217;s a real burden being right so often</span></span><span style="font-family: Times New Roman;">.</p>
<p>Now, 95% of the people I&#8217;ve pugged with since the patch went live have intuitively understood that skills like </span><span style="color: black; text-decoration: none; text-underline: none;"><span style="font-family: Times New Roman;">Typhoon</span></span><span style="font-family: Times New Roman;">, </span><span style="color: black; text-decoration: none; text-underline: none;"><span style="font-family: Times New Roman;">Blast Wave</span></span><span style="font-family: Times New Roman;">, and </span><span style="color: black; text-decoration: none; text-underline: none;"><span style="font-family: Times New Roman;">Thunderstorm</span></span><span style="font-family: Times New Roman;"> are really intended for PvP and soloing use, and haven&#8217;t used them at all. But there is that 5% that hauls them out at every available opportunity (or, if you&#8217;re a mage in </span><span style="color: black; text-decoration: none; text-underline: none;"><span style="font-family: Times New Roman;">Alex Ziebart&#8217;s</span></span><span style="font-family: Times New Roman;"> guild, set up a specific Blast Wave rotation guaranteeing that the mobs will never be within 10 yards of the tanks, ever). Which, at least for the purpose of doing actual DPS, mystifies me. None of the skills, far as I can tell, are part of a Shaman, Mage, or Moonkin high-DPS rotation, so I can only assume that the player is simply using them for fun. Fun? <span style="mso-bidi-font-style: italic;">Fun?</span> We don&#8217;t have fun in my groups. Or at least, we sure aren&#8217;t by the 15th time a pull gets knocked out of position and a stray mob attracts the attention of another mob pack. This is, dare I say it, Not Fun.</p>
<p>It is fairly annoying to see mobs you&#8217;re trying to build aggro on suddenly not be within range. Or, if you&#8217;re a tankadin, outside of </span><span style="color: black; text-decoration: none; text-underline: none;"><span style="font-family: Times New Roman;">Consecration</span></span><span style="font-family: Times New Roman;">. Or, if you&#8217;ll melee DPS, finding yourself trying to hit something that isn&#8217;t there anymore. But I think my worst experience so far has been a pugged heroic </span><span style="color: black; text-decoration: none; text-underline: none;"><span style="font-family: Times New Roman;">Magisters&#8217; Terrace</span></span><span style="font-family: Times New Roman;"> with a boomkin who was madly fond of </span><span style="color: black; text-decoration: none; text-underline: none;"><span style="font-family: Times New Roman;">Typhoon</span></span><span style="font-family: Times New Roman;">. As we all know from rather painful experience, the instance requires very careful pulling of caster mobs, line-of-sighting them around corners to force them to move into one position where they can all be tanked, and&#8230;huh? What just happened to my elegant little pull? Two melee mobs would come back to me; the three ranged mobs would stay ranged (as ranged mobs tend to do), but not within melee range of the others <span style="mso-bidi-font-style: italic;">or</span> themselves.</p>
<p>Ever seen a frantic bear? Not a pretty sight. I ran around like the proverbial chicken, taking additional damage from the melee mobs as my side and rear were exposed, trying to LOS the scattered caster mobs and realizing that I couldn&#8217;t reposition the pull in such a way to get all of them to move again. &#8220;Patrol!&#8221; said the moonkin cheerfully.</p>
<p>I have literally </span><span style="color: black; text-decoration: none; text-underline: none;"><span style="font-family: Times New Roman;">never kicked a player from one of my 5-mans</span></span><span style="font-family: Times New Roman;">, but I came closer to doing it that night than I ever have. We finally succeeded in getting our boomkin to quit using Typhoon, but I&#8217;m sure our rogue&#8217;s nerves were shot for the night, and mine were in the same state. After an ugly series of pulls clearing constantly-moving Sunwell trash, knockbacks have also been officially banned from my guild&#8217;s raids, and other guilds on my server have enacted the same rule. Sort of. &#8220;Actually, I find it rather useful just to have an umbrella policy for these situations,&#8221; said a guild leader friend of mine. &#8220;Annoy me and you&#8217;re gone.&#8221;</p>
<p>Save a tank&#8217;s sanity. Be kind to your melee DPS. PvE knockbacks: JUST SAY NO.</span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt; color: black;" lang="EN-US"><span style="font-family: Times New Roman;"> </span></span></p>
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		<title>The Riding Crop</title>
		<link>http://www.hisgoldsender.com/the-riding-crop/</link>
		<comments>http://www.hisgoldsender.com/the-riding-crop/#comments</comments>
		<pubDate>Fri, 14 Nov 2008 09:12:15 +0000</pubDate>
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		<category><![CDATA[World of Warcraft]]></category>

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		<description><![CDATA[The Riding Crop   
I am well aware that the riding crop is undergoing a lot of changes, so I&#8217;ll spare the usual tripe I might be tempted to dispense along the lines of &#8220;riding crops are broke baaaaw!&#8221; 
 
Here&#8217;s what I&#8217;ve gathered. The crop will be used as a consumable enchant to make a mount [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><strong style="mso-bidi-font-weight: normal;"><span style="font-size: 16pt; mso-bidi-font-size: 12.0pt;" lang="EN-US"><span style="font-family: Calibri;">The Riding Crop<span style="mso-spacerun: yes;">   </span></span></span></strong></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;">I am well aware that the riding crop is undergoing a lot of changes, so I&#8217;ll spare the usual tripe I might be tempted to dispense along the lines of &#8220;riding crops are broke baaaaw!&#8221; </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;"> </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;">Here&#8217;s what I&#8217;ve gathered. The crop will be used as a consumable enchant to make a mount permanently go 10% faster thus eliminating the need to switch trinkets. Sure, no problem. Just make a riding for each mount I own, especially since the Pets tab makes managing multiple mounts easy and &#8230; okay, not so easy since creating one requires a primal might which when Wrath comes out will essentially become a defunct commodity. After all, who wants to be a level 80 farming the Elemental Plateau? Thus I must ask, are there any plans to alter the material requirements for the riding crop, especially since it will become a consumable item?</span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;"> </span></span></p>
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		<title>Mage Trainers in Dalaran?</title>
		<link>http://www.hisgoldsender.com/mage-trainers-in-dalaran/</link>
		<comments>http://www.hisgoldsender.com/mage-trainers-in-dalaran/#comments</comments>
		<pubDate>Fri, 31 Oct 2008 06:51:17 +0000</pubDate>
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		<category><![CDATA[World of Warcraft]]></category>

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		<description><![CDATA[Mage Trainers in Dalaran? 
I know it&#8217;s a main city for the expansion. I know that it&#8217;s against blizzard&#8217;s design philosophy to add class trainers to a main city. 
 
However, I cannot help but feel Dalaran is incomplete if mages can&#8217;t learn magic there. Sure, they can learn to teleport and make portals to Dalaran [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><strong style="mso-bidi-font-weight: normal;"><span style="font-size: 16pt;" lang="EN-US"><span style="font-family: Calibri;">Mage Trainers in Dalaran? </span></span></strong></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;">I know it&#8217;s a main city for the expansion. I know that it&#8217;s against blizzard&#8217;s design philosophy to add class trainers to a main city. </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;"> </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;">However, I cannot help but feel Dalaran is incomplete if mages can&#8217;t learn magic there. Sure, they can learn to teleport and make portals to Dalaran itself, but the city is one of, if not the greatest bastion of Magical Knowledge and -learning- in the lore. It&#8217;s a given the developers want players to return to previous content. Even then, they tend to return at every level at most unless they find things they want to place on the Auction House. </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;"> </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;">Is anyone else somewhat disappointed by the lack of mage trainers in Dalaran? I&#8217;d settle at that, but it&#8217;d be even better if other class trainers were allowed as well.</span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;"> </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;"> </span></span></p>
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		<title>The Ivory Tower</title>
		<link>http://www.hisgoldsender.com/the-ivory-tower/</link>
		<comments>http://www.hisgoldsender.com/the-ivory-tower/#comments</comments>
		<pubDate>Wed, 29 Oct 2008 09:03:47 +0000</pubDate>
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		<category><![CDATA[World of Warcraft]]></category>

		<category><![CDATA[wow gold]]></category>

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		<description><![CDATA[The Ivory Tower   
High above the Deadwing pass, Medivh conducted his research in his secluded tower. The village of Darkshire sat far to the east as the closest civilized place to Karazhan, but none from the village dare enter the cursed place, even Medivhs two servants feared the power the building itself held, and resorted [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><strong style="mso-bidi-font-weight: normal;"><span style="font-size: 16pt;" lang="EN-US"><span style="font-family: Calibri;">The Ivory Tower<span style="mso-spacerun: yes;">   </span></span></span></strong></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;">High above the Deadwing pass, Medivh conducted his research in his secluded tower. The village of Darkshire sat far to the east as the closest civilized place to Karazhan, but none from the village dare enter the cursed place, even Medivhs two servants feared the power the building itself held, and resorted to extreme measures to avoid images of the past, and future. </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;"> </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;">The towers original purpose, creator and even former occupants is unknown to us, as the player characters, and the citizens of Azeroth, even the wise Mages of Dalran. It is, however, commonly agreed upon that all of Azeroths leylines some how lead, or maybe even originate at the site the tower was build upon. </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;"> </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;">Karazhan was implemented into the World of Warcraft as the Burning Crusades first raid instance, but what will become of it when Wrath of the Lich King arrives? Will we leave it behind as we did so many other raid instances? </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;">The easy answer is yes, move on, maybe go back with a group of 3 or 4 people to get revenge on the bosses that gave you such high repair bills. </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;"> </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;">But when you think about it, could we really be done with Karazhan? Many places of it still lie unexplored, such as the crypt located a few yards south of the tower, and even lower Karazhan, where Khadgar and Gorrona had there famed battle with the Last Guardian. </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;"> </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;">But the main tower itself is still a very important place, it holds endless magical power, and knowledge of demons. The books in the library alone hold more arcane secrets than anywhere else on azeroth. Spirits of once powerfull mages lurk around every corner. </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;"> </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;">In Wrath of the Lich King, Malygos, and his blue dragonflight declare war on all mortal spell casters. </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;">The dragons are ripping up the leylines, and redirecting them to there home in Coldarra. Realistically, could they ignore Karazhan? The spot where all leylines congregate? Could they leave the priceless magical artifacts contained there to fall into the hands of mortals? Could they ignore the high ranking members of the kirin tor, Malygos&#8217; prime enimey in the war, stationed there, studying the arcane secrets Medivh horded for himself? Can Malygos forgive the Tower itself for the part it played in the death and corruption of a powerful member of his flight, who was likely his friend? </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;">I highly doubt it. Logically, Karazhan would be one of the Dragonflights first targets. They would try to rid the place of Mages and Demons, and conceal the secrets held there from mortal eyes forever. </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;"> </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;">To further look into it, Malygos reasoning for his war on the mortal spellcasters, is to keep the Burning Legion out of Azeroth. It was the War of the Ancients and Azshara&#8217;s summoning of Sargeres through the Well of Eternity that led Malygos down the path of insanity. Even Kel&#8217;thuzad has stated that Medivhs knowledge of demons alone was more than any mortal was ever able to accumulate. </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;">To this day karazhan is the home to the Man&#8217;ari Eredar, a race that the position of the highest ranking members of the burning legion is reserved for, Prince Malchezaar. It is unknown to us why or how Malchezaar got to karazhan, or how he obtained artifacts once thought lost, such as the mighty Hellscreams axe, gorehowl. If the magics of Karazhan were used to summon him in the same way Sargeres was summoned through the Well of Eternity, Kiljaeden through the Sunwell, and Archimond through Dalran(from Medivhs own book of spells might i add), then it is nigh impossible that Karazhan will be left alone. </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;"> </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;">To leave such a place untouched would be nearly suicidal for the blue dragonflights campaign. </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;"> </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;">So what i would like to know, are we going to see any updates to Karazhan about this? Maybe an updated raid instance to keep the blue dragonflight from accomplishing this? Maybe even some answers about the towers early history? I know i cant be the only one curious about this. </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;">Will lower Karazhan(for those of you who dont know, a &#8216;mirror&#8217; image of kara, upside down) be visited? What about the crypt? Home to perhaps some of World of Warcrafts most horrific sights, such as the room of upsidedown sinners. </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;">Is Medivh in fact, still active in one of these places, as the raven flying around the Ivory Tower leads us to believe? </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;">Maybe Malygos will flee to Kara after being defeated in The Nexus, drawing its power for himself, so he can have a final showdown with the Mages of Kirin Tor, similar to Kael&#8217;thas relocation to the Magister&#8217;s terris after being defeated in Tempest Keep? </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;">Can Malygos really be defeated? Surely such acts would have devastating results on Azeroth. </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;"> </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;">Sorry for the wall of text, but would love to hear opinions about this, maybe even a blue response? </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;"> </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;">Edit: Hey guys, sorry i havent updated this yet, had to adjust to being back in school and all that. Anyways, I finaly finished reading both the last gaurdian and cycle of hatred. While they didnt necisaryily -answer- questions i had, they definatly strengthed not only my theorys stated above, but added to my unstated theorys that I had left out for lack of backup. </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;"> </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;">Also im quoteing Lighthammers responce in my main post because he brings up quite a few points that i missed. </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;"> </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;">A more important detail that was left COMPLETELY untouched in WoW was the fact the DEADMINES run into Karazhan. The Deadmines is ultimately where Medivh was slain by Khadgar. Certain magical forces DID reshape the world a bit post Karazhan (this was something stated before WoW was made public so no need to say it was a convenient change &gt;.&gt;). It would be neat to see this some how incorporated into Karazhan. </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;"> </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;">Karazhan still has looming questions I think its only fair to answer: </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;"> </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;">#1.) Why was a Eredar in Karazhan and the final boss? </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;">#2.) Why were Etherals in Karazhan? </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;">#3.) Why was a Titan in Karazhan? </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;">#4.) What will the Blue Dragon Flight due with the power still inside Karazhan? It must be neutralized by their decree! </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;">#5.) How is Duskwood still being effected by Karazhan? </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;">#6.) Where is Medivh today?</span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;"> </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;">Okay, so now for my updates. </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;"> </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;">(Further Karazhan speculation) </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;">I recently ran through a cleared out Karazhan serching for some answers. One thing in specific i was looking for was the door into lower Karazhan. It is suppose to look like an ordinary wall, but we should be able to find it because Morose was killed by Medivh right at the entrance. Thats how Lothar and Khadgar discovered the door, because moroses blood was splatered on the floor as if something had pushed his corpse aside. So judgeing by Karazhans current state, they dont have a good house cleaning service. The blood would still be there today in Warcraft logic, because the blod of King Terenes is still in the loderon throne room. When I couldnt find the door, i was lead to believe that there are areas of Karazhan that we dont yet have access to. </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;">Something that did spark my interest however, was a locked door labled &#8216;The seargents quarters&#8217;. I dont know if this door is openable to rogues, or what is inside it, but if anyone has some information it would be appriciated. </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;">The dwarf statue before Curator also baffles me. Medivh held no love for dwarfs or any other mortal creatures, and yet theres a statue erected of one? I think that perhaps this hints at Karazhans orgins. Though we cant be certin that of anything, it hints that Karazhan was created sometime between the years -2,500 and -230 BCE (before common erra. common erra begins at the start of WCI.) The statue appears to be that of a Dark Iron Dwarf. </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;">Other &#8216;decerations&#8217; of interest include portrites of generic stormwind children modles, A knight and a fighter with no features leading him to be believed to be anyone. There are four generic stone heads located all over that i cant place to names ethier, and 2 tapestrys, one appears to be the Magus, while the other is the Magna Agewynn. </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;">(Also a note of pure comedy, there are two skeletons in the guest chamber that are equiped with the dagger and poison vile that drop off of Romulo and Julianne) </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;"> </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;">Even Medivh didnt know of Karazhans orgins. He liked to tell himself that Karazhan exsisted only because he would one day take up residence there. But what if that means it exsisted for all gaurdians to take up residence? I got to thinking about this when Aegywnn told Jania about how when one of the order members died in her time as gaurdian, she took it upon herself to orginize his library, and it took 3 weeks. What if she kept and brought this library to Karazhan? After all, It took Khadgar about the same amount of time to orginize the library there. No, i dont really have any more back up info on this, its just a hunch. But plausuable seeing as the history of the individual gaurdians is sketchy at best. </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;"> </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;">I also payed another visit to the Crypts. It is interesting to note that the Polymorph trick worked on live servers, but not on the beta server. Its as chilling as ever, I&#8217;d say room for about 4 bosses, and alot of trash. Skelletons line a large catacomb, leading into a room where theres about 12 individual unmarked tombs, behind doors labled Dodad_wroughtirondoor1/2 </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;"> </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;">The future of Karazhan is currently unknown, but the possibilitys are endless. I would love to hear someone at blizzards opinions on this, even if they just said &#8216;You&#8217;ll see&#8217; or &#8216;Interesting ideas&#8217; </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;">Any acknowledgment to the fact that Karazhan isn&#8217;t done would be nice! </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;"> </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;">I am currently running, and working on other heavy lore related threads, opinions on those would be appreciated as well!</span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt;"><span style="font-size: 12pt;" lang="EN-US"><span style="font-family: Calibri;"> </span></span></p>
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		<title>Ability to dye armor</title>
		<link>http://www.hisgoldsender.com/ability-to-dye-armor/</link>
		<comments>http://www.hisgoldsender.com/ability-to-dye-armor/#comments</comments>
		<pubDate>Fri, 24 Oct 2008 07:54:10 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[World of Warcraft]]></category>

		<category><![CDATA[wow gold]]></category>

		<guid isPermaLink="false">http://www.hisgoldsender.com/?p=37</guid>
		<description><![CDATA[Ability to dye armor   
The main issue in this case is mechanical. 
 
Blizzard uses a static texture map system. That is, each individual &#8220;look&#8221; of armor is an individual texture file, even the ones that look very close in color, like the Arena gear and the Tier gear. 
 
The current game engine doesn&#8217;t have the [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: left; mso-pagination: widow-orphan;" align="left"><strong style="mso-bidi-font-weight: normal;"><span style="font-size: 16pt; color: black; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;; mso-fareast-font-family: 宋体; mso-themecolor: text1; mso-font-kerning: 0pt;" lang="EN-US">Ability to dye armor<span style="mso-spacerun: yes;">   </span></span></strong></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: left; mso-pagination: widow-orphan;" align="left"><span style="color: black; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;; mso-fareast-font-family: 宋体; mso-themecolor: text1; mso-font-kerning: 0pt; mso-bidi-font-size: 10.5pt;" lang="EN-US"><span style="font-size: small;">The main issue in this case is mechanical. </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: left; mso-pagination: widow-orphan;" align="left"><span style="color: black; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;; mso-fareast-font-family: 宋体; mso-themecolor: text1; mso-font-kerning: 0pt; mso-bidi-font-size: 10.5pt;" lang="EN-US"><span style="font-size: small;"> </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: left; mso-pagination: widow-orphan;" align="left"><span style="color: black; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;; mso-fareast-font-family: 宋体; mso-themecolor: text1; mso-font-kerning: 0pt; mso-bidi-font-size: 10.5pt;" lang="EN-US"><span style="font-size: small;">Blizzard uses a static texture map system. That is, each individual &#8220;look&#8221; of armor is an individual texture file, even the ones that look very close in color, like the Arena gear and the Tier gear. </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: left; mso-pagination: widow-orphan;" align="left"><span style="color: black; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;; mso-fareast-font-family: 宋体; mso-themecolor: text1; mso-font-kerning: 0pt; mso-bidi-font-size: 10.5pt;" lang="EN-US"><span style="font-size: small;"> </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: left; mso-pagination: widow-orphan;" align="left"><span style="color: black; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;; mso-fareast-font-family: 宋体; mso-themecolor: text1; mso-font-kerning: 0pt; mso-bidi-font-size: 10.5pt;" lang="EN-US"><span style="font-size: small;">The current game engine doesn&#8217;t have the ability to &#8220;tint&#8221; things. </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: left; mso-pagination: widow-orphan;" align="left"><span style="color: black; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;; mso-fareast-font-family: 宋体; mso-themecolor: text1; mso-font-kerning: 0pt; mso-bidi-font-size: 10.5pt;" lang="EN-US"><span style="font-size: small;"> </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: left; mso-pagination: widow-orphan;" align="left"><span style="color: black; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;; mso-fareast-font-family: 宋体; mso-themecolor: text1; mso-font-kerning: 0pt; mso-bidi-font-size: 10.5pt;" lang="EN-US"><span style="font-size: small;">Additionally, many textures would end up looking much flatter if tinted, a lot of contrast would be lost. (While this is something that can be corrected for, it is one of the reasons that Blizzard has listed for not allowing dyes). </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: left; mso-pagination: widow-orphan;" align="left"><span style="color: black; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;; mso-fareast-font-family: 宋体; mso-themecolor: text1; mso-font-kerning: 0pt; mso-bidi-font-size: 10.5pt;" lang="EN-US"><span style="font-size: small;"> </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: left; mso-pagination: widow-orphan;" align="left"><span style="color: black; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;; mso-fareast-font-family: 宋体; mso-themecolor: text1; mso-font-kerning: 0pt; mso-bidi-font-size: 10.5pt;" lang="EN-US"><span style="font-size: small;">Far worse to my eye, is the fact that it would add a considerable amount of graphic bloat to game, as you&#8217;d suddenly need 5 to 10 times the number of armor texture files, even just to allow some basic color variations to be available. </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: left; mso-pagination: widow-orphan;" align="left"><span style="color: black; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;; mso-fareast-font-family: 宋体; mso-themecolor: text1; mso-font-kerning: 0pt; mso-bidi-font-size: 10.5pt;" lang="EN-US"><span style="font-size: small;"> </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: left; mso-pagination: widow-orphan;" align="left"><span style="color: black; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;; mso-fareast-font-family: 宋体; mso-themecolor: text1; mso-font-kerning: 0pt; mso-bidi-font-size: 10.5pt;" lang="EN-US"><span style="font-size: small;"> </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: left; mso-pagination: widow-orphan;" align="left"><span style="color: black; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;; mso-fareast-font-family: 宋体; mso-themecolor: text1; mso-font-kerning: 0pt; mso-bidi-font-size: 10.5pt;" lang="EN-US"><span style="font-size: small;">On the social side&#8230; yes, hot pink armor would be very &#8220;popular&#8221; and would have a detrimental impact on the look and feel of the game.</span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: left; mso-pagination: widow-orphan;" align="left"><span style="color: black; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;; mso-fareast-font-family: 宋体; mso-themecolor: text1; mso-font-kerning: 0pt; mso-bidi-font-size: 10.5pt;" lang="EN-US"><span style="font-size: small;"> </span></span></p>
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		<title>Patch 3.0.2 primer for Holy Paladins</title>
		<link>http://www.hisgoldsender.com/patch-302-primer-for-holy-paladins/</link>
		<comments>http://www.hisgoldsender.com/patch-302-primer-for-holy-paladins/#comments</comments>
		<pubDate>Wed, 22 Oct 2008 03:11:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[World of Warcraft]]></category>

		<category><![CDATA[wow gold]]></category>

		<guid isPermaLink="false">http://www.hisgoldsender.com/?p=36</guid>
		<description><![CDATA[ Patch 3.0.2 primer for Holy Paladins
This was supposed to go up before the servers did, but as you probably already know, Patch 3.0.2 wasn&#8217;t quite what we all expected. Now that servers are starting to go back up online, I can better write up this handy guide for the brave new world. Let&#8217;s try to [...]]]></description>
			<content:encoded><![CDATA[<h2 style="text-justify: inter-ideograph; margin: 3pt 0cm; text-align: justify;"><span style="font-size: 12pt; color: black; font-family: &quot;Times New Roman&quot;,&quot;serif&quot;;" lang="EN-US"><span style="mso-spacerun: yes;"> </span>Patch 3.0.2 primer for Holy Paladins</span></h2>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt; mso-pagination: widow-orphan;"><span style="font-size: 12pt; color: black; mso-font-kerning: 0pt;" lang="EN-US"><span style="font-family: Times New Roman;">This was supposed to go up before the servers did, but as you probably already know, </span><span style="color: black; text-decoration: none; text-underline: none;"><span style="font-family: Times New Roman;">Patch 3.0.2</span></span><span style="font-family: Times New Roman;"> </span><span style="color: black; text-decoration: none; text-underline: none;"><span style="font-family: Times New Roman;">wasn&#8217;t quite what we all expected</span></span><span style="font-family: Times New Roman;">. Now that servers are </span><span style="color: black; text-decoration: none; text-underline: none;"><span style="font-family: Times New Roman;">starting to go back up online</span></span><span style="font-family: Times New Roman;">, I can better write up this handy guide for the brave new world. Let&#8217;s try to get as much of this right as possible. If you were as excited as I am &#8212; </span><span style="color: black; text-decoration: none; text-underline: none;"><span style="font-family: Times New Roman;">and you should be</span></span><span style="font-family: Times New Roman;"> &#8212; you probably logged on as soon as your Realm went up, picked out all those cool talents you&#8217;ve been drooling over these past months, and went off reveling in your newfound power.</p>
<p>Good for you. Even though Patch 3.0.2 </span><span style="color: black; text-decoration: none; text-underline: none;"><span style="font-family: Times New Roman;">had a few hiccups</span></span><span style="font-family: Times New Roman;">, most of the important class changes made it through. I had to delete a lot of my macros and change a few. For one thing, Judgement and a Seal can no longer be cast within the same macro. This is because Seals aren&#8217;t consumed by Judgements anymore, so they now share the same GCD. If you have macros for your Blessings of Freedom, Protection, and Sacrifice, you should edit them to cast Hands instead of Blessings. Lots of little things. I&#8217;ll probably talk about that in </span><span style="color: black; text-decoration: none; text-underline: none;"><span style="font-family: Times New Roman;">The Light and How to Swing It</span></span><span style="font-family: Times New Roman;">. For now, we&#8217;ll take a look at the talent trees and how we&#8217;ll settle into the 3.0.2 world.</p>
<p><strong>Holy</strong><br />
A lot of people have been saying that Holy sucks now. Let me quash that idea before it gets blown out of proportion. Yes, Holy didn&#8217;t get as much love as Protection or Retribution and yes, it still needs a little more tweaking. The developers admitted as much during the past weekend at BlizzCon. That said, Holy can heal incredibly well, better than any other class with single targets. Blizzard has said that they&#8217;re looking into mobility and multiple targets, but even then Holy in its current state has a few tricks up its sleeve.</p>
<p>On the first tier, we get buffs right away as </span><span style="color: black; text-decoration: none; text-underline: none;"><span style="font-family: Times New Roman;">Spiritual Focus</span></span><span style="font-family: Times New Roman;"> is moved up with a change in wording to reflect the </span><span style="color: black; text-decoration: none; text-underline: none;"><span style="font-family: Times New Roman;">new pushback mechanics</span></span><span style="font-family: Times New Roman;">. If we&#8217;re looking at healing, we definitely want five points in that. There&#8217;s the new </span><span style="color: black; text-decoration: none; text-underline: none;"><span style="font-family: Times New Roman;">Seals of the Pure</span></span><span style="font-family: Times New Roman;">, which is really a greatly buffed Improved Seal of Righteousness. While it&#8217;s a greatly buffed talent, it&#8217;s important to note that virtually all the Seals got a massive coefficient nerf. We can skip this one for now.</p>
<p>More buffs come in the form of a more accessible </span><span style="color: black; text-decoration: none; text-underline: none;"><span style="font-family: Times New Roman;">Healing Light</span></span><span style="font-family: Times New Roman;">, which was moved up unchanged to the second tier from the third. </span><span style="color: black; text-decoration: none; text-underline: none;"><span style="font-family: Times New Roman;">Divine Intellect</span></span><span style="font-family: Times New Roman;"> was moved down from the first tier but now grants a 15% Intellect bonus. Both talents are essential for a healing build, so we&#8217;re spending eight points here. Divine Intellect will yield dividends later on. </span><span style="color: black; text-decoration: none; text-underline: none;"><span style="font-family: Times New Roman;">Unyielding Faith</span></span><span style="font-family: Times New Roman;"> was also moved up to this tier, reworked to reduce the durations of Fear and Disorient effects instead of conferring resistance. Two points here if you want to PvP.</p>
<p></span><span style="color: black; text-decoration: none; text-underline: none;"><span style="font-family: Times New Roman;">Aura Mastery</span></span><span style="font-family: Times New Roman;"> on tier three wasn&#8217;t buffed in itself, but now becomes a more useful talent because of the change to Auras making it a raidwide effect. For a mere one point, it&#8217;s an excellent investment. </span><span style="color: black; text-decoration: none; text-underline: none;"><span style="font-family: Times New Roman;">Improved Lay on Hands</span></span><span style="font-family: Times New Roman;"> on the same tier had it&#8217;s armor bonus buffed to 50%, and the base spell was improved greatly, as well. With a mere 20 minute cooldown and no longer draining any mana, it becomes a clutch spell in any situation. We&#8217;ll drop two points here because a no-strings-attached uh-oh button every 16 minutes is freakishly awesome. </span><span style="color: black; text-decoration: none; text-underline: none;"><span style="font-family: Times New Roman;">Illumination</span></span><span style="font-family: Times New Roman;"> was moved up to tier three, making it more accessible with the same effect. This is effectively a buff and five points here is mandatory.</p>
<p>On tier four we have </span><span style="color: black; text-decoration: none; text-underline: none;"><span style="font-family: Times New Roman;">Improved Concentration Aura</span></span><span style="font-family: Times New Roman;"> and </span><span style="color: black; text-decoration: none; text-underline: none;"><span style="font-family: Times New Roman;">Improved Blessing of Wisdom</span></span><span style="font-family: Times New Roman;">. My rule of thumb is if I PvP more, I&#8217;d take three points in the former. For raiding, I prefer Improved Blessing of Wisdom because it&#8217;s more useful and I hate having my Blessings overwritten by someone else. Why not take both? Because we want to conserve points going deeper into the tree but we&#8217;ll need to open up the next tiers.</p>
<p></span><span style="color: black; text-decoration: none; text-underline: none;"><span style="font-family: Times New Roman;">Divine Favor</span></span><span style="font-family: Times New Roman;"> is the next mandatory spell, resting on tier five. Paladin healing relies on crit and this is the one controlled crit we&#8217;ve got. Speaking of crits, there&#8217;s </span><span style="color: black; text-decoration: none; text-underline: none;"><span style="font-family: Times New Roman;">Sanctified Light</span></span><span style="font-family: Times New Roman;"> right beside Divine Favor, and we&#8217;ll want to put three points here, too. We&#8217;ll skip </span><span style="color: black; text-decoration: none; text-underline: none;"><span style="font-family: Times New Roman;">Blessed Hands</span></span><span style="font-family: Times New Roman;"> and </span><span style="color: black; text-decoration: none; text-underline: none;"><span style="font-family: Times New Roman;">Pure of Heart</span></span><span style="font-family: Times New Roman;"> on this tier although both are excellent PvP abilities. See how things tend to bloat if you try too many things at once?</p>
<p>We&#8217;ll take a second to note that Pure of Heart has been changed to duration reduction, which is in line with the move away from resistance. This means halved durations on </span><span style="color: black; text-decoration: none; text-underline: none;"><span style="font-family: Times New Roman;">Curse of Tongues</span></span><span style="font-family: Times New Roman;"> or </span><span style="color: black; text-decoration: none; text-underline: none;"><span style="font-family: Times New Roman;">Exhaustion</span></span><span style="font-family: Times New Roman;">. Sounds cool, right? Well, no. Not really. Those curses don&#8217;t have a cooldown. A good Warlock will have them right back on you as soon as they wear off. We don&#8217;t need reduced durations on </span><span style="color: black; text-decoration: none; text-underline: none;"><span style="font-family: Times New Roman;">Diseases</span></span><span style="font-family: Times New Roman;"> because we can Cleanse them, anyway. I mean, thanks for the mechanics change, Blizzard, but it doesn&#8217;t really do us any good. </span></span></p>
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		<title>Phat Loot Phriday: Swiftsteel Bludgeon</title>
		<link>http://www.hisgoldsender.com/phat-loot-phriday-swiftsteel-bludgeon/</link>
		<comments>http://www.hisgoldsender.com/phat-loot-phriday-swiftsteel-bludgeon/#comments</comments>
		<pubDate>Mon, 20 Oct 2008 04:45:43 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[World of Warcraft]]></category>

		<category><![CDATA[wow gold]]></category>

		<guid isPermaLink="false">http://www.hisgoldsender.com/?p=35</guid>
		<description><![CDATA[Phat Loot Phriday: Swiftsteel Bludgeon
Haven&#8217;t done a Mace in a while, and there are surprisingly few melee maces floating around nowadays. Since Shamans can&#8217;t wield swords, most of the really high end maces have spellpower on them. But here&#8217;s one that&#8217;s meant for cracking heads.
Name: Swiftsteel Bludgeon (Wowhead, Thottbot, WoWDigger)
Type: Epic One-hand Mace
Damage/Speed: 105-196 / [...]]]></description>
			<content:encoded><![CDATA[<h2 style="text-justify: inter-ideograph; margin: 3pt 0cm; text-align: justify;"><span style="font-size: 12pt; color: black; font-family: &quot;Times New Roman&quot;,&quot;serif&quot;;" lang="EN-US"><span style="color: black; text-decoration: none; text-underline: none;">Phat Loot Phriday: Swiftsteel Bludgeon</span></span></h2>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt; mso-pagination: widow-orphan;"><span style="font-size: 12pt; color: black; mso-font-kerning: 0pt;" lang="EN-US"><span style="font-family: Times New Roman;">Haven&#8217;t done a Mace in a while, and there are surprisingly few melee maces floating around nowadays. Since Shamans can&#8217;t wield swords, most of the really high end maces have spellpower on them. But here&#8217;s one that&#8217;s meant for cracking heads.</p>
<p><strong>Name: </strong>Swiftsteel Bludgeon (</span><span style="color: black; text-decoration: none; text-underline: none;"><span style="font-family: Times New Roman;">Wowhead</span></span><span style="font-family: Times New Roman;">, </span><span style="color: black; text-decoration: none; text-underline: none;"><span style="font-family: Times New Roman;">Thottbot</span></span><span style="font-family: Times New Roman;">, </span><span style="color: black; text-decoration: none; text-underline: none;"><span style="font-family: Times New Roman;">WoWDigger</span></span><span style="font-family: Times New Roman;">)<br />
<strong>Type:</strong> Epic One-hand Mace<br />
<strong>Damage/Speed:</strong> 105-196 / 1.50 (100.3 DPS)<br />
<strong>Abilities:</strong></span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt; text-indent: -18pt; mso-pagination: widow-orphan; mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;"><span style="font-size: 10pt; color: black; font-family: Symbol; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Symbol; mso-font-kerning: 0pt; mso-bidi-font-family: Symbol;" lang="EN-US"><span style="mso-list: Ignore;">·<span style="font: 7pt &quot;Times New Roman&quot;;">         </span></span></span><span style="font-size: 12pt; color: black; mso-font-kerning: 0pt;" lang="EN-US"><span style="font-family: Times New Roman;">Improves hit rating by 19, improves haste by 27, and increases attack power by 40. </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt; text-indent: -18pt; mso-pagination: widow-orphan; mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;"><span style="font-size: 10pt; color: black; font-family: Symbol; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Symbol; mso-font-kerning: 0pt; mso-bidi-font-family: Symbol;" lang="EN-US"><span style="mso-list: Ignore;">·<span style="font: 7pt &quot;Times New Roman&quot;;">         </span></span></span><span style="font-size: 12pt; color: black; mso-font-kerning: 0pt;" lang="EN-US"><span style="font-family: Times New Roman;">This isn&#8217;t a weapon at the top of anybody&#8217;s game (especially with the nerf to maces wielded by Rogues in 3.0.2). But it is good as a stopgap, especially for Fury Warriors in the offhand slot trying to spam Execute and needing a fast weapon to do so (at 1.50, this is definitely a fast weapon). </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt; text-indent: -18pt; mso-pagination: widow-orphan; mso-list: l0 level1 lfo1; tab-stops: list 36.0pt;"><span style="font-size: 10pt; color: black; font-family: Symbol; mso-bidi-font-size: 12.0pt; mso-fareast-font-family: Symbol; mso-font-kerning: 0pt; mso-bidi-font-family: Symbol;" lang="EN-US"><span style="mso-list: Ignore;">·<span style="font: 7pt &quot;Times New Roman&quot;;">         </span></span></span><span style="font-size: 12pt; color: black; mso-font-kerning: 0pt;" lang="EN-US"><span style="font-family: Times New Roman;">But don&#8217;t get too angry, commenters &#8212; there are definitely plenty of other weapons to use at this level and above. The only reason you&#8217;d really jump on this one is if you&#8217;re melee DPS in need of a nice Epic mace in Black Temple, and you&#8217;re not first in line to grab any of the really great ones that come from the bosses. Not everybody gets to </span><span style="color: black; text-decoration: none; text-underline: none;"><span style="font-family: Times New Roman;">wield Warglaives</span></span><span style="font-family: Times New Roman;"> or </span><span style="color: black; text-decoration: none; text-underline: none;"><span style="font-family: Times New Roman;">the Syphon</span></span><span style="font-family: Times New Roman;">, not right away. </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt; mso-pagination: widow-orphan;"><strong><span style="font-size: 12pt; color: black; mso-font-kerning: 0pt;" lang="EN-US"><span style="font-family: Times New Roman;">How to Get It:</span></span></strong><span style="font-size: 12pt; color: black; mso-font-kerning: 0pt;" lang="EN-US"><span style="font-family: Times New Roman;"> Drops from Black Temple trash, and seriously, have you been in there after the patch yet? It&#8217;s a free-for-all. Blizzard&#8217;s big solution to having no one see the endgame was </span><span style="color: black; text-decoration: none; text-underline: none;"><span style="font-family: Times New Roman;">to nerf it to oblivion</span></span><span style="font-family: Times New Roman;"> before </span><span style="color: black; text-decoration: none; text-underline: none; mso-bidi-font-style: italic;"><span style="font-family: Times New Roman;">Wrath</span></span><span style="font-family: Times New Roman;"> so everyone could get in there and get all of the Epic looting out of their system.</p>
<p>So round up 24 friends (you&#8217;ll still need to be at least a little epic before you go in there, don&#8217;t skimp on the SSC and TK runs), head into BT, and loot the place for all it&#8217;s worth. Eventually, this one will drop, and if you&#8217;re a melee-er who needs a mace, win the roll and it&#8217;s yours. Of course, you can expect it to be replaced in Northrend eventually, but who cares? An epic is an epic, right?</p>
<p><strong>Getting Rid of It:</strong> Disenchants into a Void Crystal, sells for 14g 1s 84c. Too bad you can&#8217;t melt it down &#8212; putting all your money into swiftsteel might actually be a pretty good idea in this economy.</span></span></p>
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		<title>potion sickness</title>
		<link>http://www.hisgoldsender.com/potion-sickness/</link>
		<comments>http://www.hisgoldsender.com/potion-sickness/#comments</comments>
		<pubDate>Fri, 17 Oct 2008 07:22:38 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[World of Warcraft]]></category>

		<category><![CDATA[wow gold]]></category>

		<guid isPermaLink="false">http://www.hisgoldsender.com/?p=34</guid>
		<description><![CDATA[potion sickness   
saying something CANNOT go live when you havne&#8217;t expereinced it yet is not really what testing is about.
 
Sometimes, Blizzard makes bad decisions. Doesn&#8217;t happen often, but it does happen. 
 
I very rarely get mad about something. However, after potion-chugging for the entire time I&#8217;ve played this game, being told I can&#8217;t potion chug [...]]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: left; mso-pagination: widow-orphan;" align="left"><span style="font-size: 16pt; color: black; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;; mso-fareast-font-family: 宋体; mso-themecolor: text1; mso-font-kerning: 0pt;" lang="EN-US">potion sickness<span style="mso-spacerun: yes;">   </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: left; mso-pagination: widow-orphan;" align="left"><span style="color: black; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;; mso-fareast-font-family: 宋体; mso-themecolor: text1; mso-font-kerning: 0pt; mso-bidi-font-size: 10.5pt;" lang="EN-US"><span style="font-size: small;">saying something CANNOT go live when you havne&#8217;t expereinced it yet is not really what testing is about.</span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: left; mso-pagination: widow-orphan;" align="left"><span style="color: black; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;; mso-fareast-font-family: 宋体; mso-themecolor: text1; mso-font-kerning: 0pt; mso-bidi-font-size: 10.5pt;" lang="EN-US"><span style="font-size: small;"> </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: left; mso-pagination: widow-orphan;" align="left"><span style="color: black; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;; mso-fareast-font-family: 宋体; mso-themecolor: text1; mso-font-kerning: 0pt; mso-bidi-font-size: 10.5pt;" lang="EN-US"><span style="font-size: small;">Sometimes, Blizzard makes bad decisions. Doesn&#8217;t happen often, but it does happen. </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: left; mso-pagination: widow-orphan;" align="left"><span style="color: black; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;; mso-fareast-font-family: 宋体; mso-themecolor: text1; mso-font-kerning: 0pt; mso-bidi-font-size: 10.5pt;" lang="EN-US"><span style="font-size: small;"> </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: left; mso-pagination: widow-orphan;" align="left"><span style="color: black; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;; mso-fareast-font-family: 宋体; mso-themecolor: text1; mso-font-kerning: 0pt; mso-bidi-font-size: 10.5pt;" lang="EN-US"><span style="font-size: small;">I very rarely get mad about something. However, after potion-chugging for the entire time I&#8217;ve played this game, being told I can&#8217;t potion chug means that I&#8217;m upset, because we weren&#8217;t actually given anything in their place, and raiding is so dependent on them. </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: left; mso-pagination: widow-orphan;" align="left"><span style="color: black; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;; mso-fareast-font-family: 宋体; mso-themecolor: text1; mso-font-kerning: 0pt; mso-bidi-font-size: 10.5pt;" lang="EN-US"><span style="font-size: small;"> </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: left; mso-pagination: widow-orphan;" align="left"><span style="color: black; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;; mso-fareast-font-family: 宋体; mso-themecolor: text1; mso-font-kerning: 0pt; mso-bidi-font-size: 10.5pt;" lang="EN-US"><span style="font-size: small;">You can&#8217;t rely on having someone in a 10-man raid (or even a 25-man) that can judge wisdom as a &#8220;fix&#8221; for not having reliable pots. That pigeon-holes what raid makeup you can have, if you have to rely on a particular set of other class&#8217; buffs to be able to have enough mana to get through the fight. Don&#8217;t have a shadow priest, paladin judgment, shaman totems? Oh well, no raid for you. </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: left; mso-pagination: widow-orphan;" align="left"><span style="color: black; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;; mso-fareast-font-family: 宋体; mso-themecolor: text1; mso-font-kerning: 0pt; mso-bidi-font-size: 10.5pt;" lang="EN-US"><span style="font-size: small;"> </span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: left; mso-pagination: widow-orphan;" align="left"><span style="color: black; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;; mso-fareast-font-family: 宋体; mso-themecolor: text1; mso-font-kerning: 0pt; mso-bidi-font-size: 10.5pt;" lang="EN-US"><span style="font-size: small;">For 5-man instances, pots have never been a problem. Long-term, this change could cause lots of issues, and we can&#8217;t even test the changes in raid instances until after it&#8217;s too late to get it changed back.</span></span></p>
<p class="MsoNormal" style="margin: 0cm 0cm 0pt; text-align: left; mso-pagination: widow-orphan;" align="left"><span style="color: black; font-family: &quot;Arial&quot;,&quot;sans-serif&quot;; mso-fareast-font-family: 宋体; mso-themecolor: text1; mso-font-kerning: 0pt; mso-bidi-font-size: 10.5pt;" lang="EN-US"><span style="font-size: small;"> </span></span></p>
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