Why loot drama happens (and how to prevent it)

I like this post over at I am a Paladin — it’s a pretty insightful look at why drama is so easy to come by in bigger guilds. Blizzard has done almost everything they can to divide loot fairly (and they’re still working on it, with the addition of more token systems), and there are certainly plenty of systems out there to try and keep things as fair as possible. Still, as long as there are only a few rewards to split among 25 people in a raid, there will always be loot drama — as IaaP says, when people aren’t rewarded for their hard work (or at least they perceive that), then frustrations start to set in. And gone unchecked, that can lead to jealousy or resentment, which leads to anger, and that all leads to the kind of spectacular guild breakups you can read about in Guildwatch. So how can you avoid all that? If the main reason people start causing drama is that they don’t feel rewarded, then you’ve got to find a way to reward them. That might mean going with a more fair loot system (I’ve been in a few guilds that have switched to DKP at the

World of WarCrafts: My Lich King Pony

World of WarCrafts spotlights art and creativity by WoW players, including fan art, cooking, comics, cosplay, music and fan fiction. Show us how you express yourself by contacting our tips line (attention: World of WarCrafts) — not-for-profit work only, please. Heat got you down? Summer raid attendance and progression wilting? Have a case of the midsummer doldrums? Sometimes, it’s good to start out your week with something a little, err, different. Cue this week’s World of WarCrafts project, combining the runes of Frostmourne and the power of the Lich King with … My Little Pony. If you’re suddenly humming “one of these things is not like the other,” we’d suspect you’ve perked up and are catching on fast. That’s the reaction we suspect most people have when confronted by the frosty terror of My Lich King Pony from Rosenrot of Nazgrel-US. “I love crafting and WoW,” Rosenrot writes, “and when I was a little girl, I loved My Little Pony. I wanted to combine my past and current loves into one really cool

Crusaders’ Coliseum difficulty is a test for Blizzard

I’ve suspected this on the podcast, and I’m sure many people have figured this before, but Crygil makes it absolutely clear: the four difficulty levels set up on the Crusaders’ Coliseum is just a test for Blizzard. This isn’t at all the standard, it’s just something different they’re trying with this format of dungeon, and they’ll be watching to see how players respond. As Crygil says, it definitely doesn’t mean that they’ll be going back and revamping the old dungeons to reflect the new layout (where 10 and 25-man raids each have their own Heroic modes), and the corollary is that it doesn’t necessarily mean that Icecrown will be like this, either. They’re giving this a shot, and if there are issues with it, they’ll go back to the old way or consider something else. Will it work? My guess is that it will. Besides the fact that players will always run the heck out of the game’s latest raid (and Blizzard can definitely use that as justification that it’s a popular way to do things), I think any move that gives

Around Azeroth: A thousand and one dailies

Jacob has used his flying carpet and the spires of Dalaran to do the obvious – imitate the Disney version of Aladdin. I’ve got to say that I can barely remember that movie or the songs, but the SNES game left an indelible impression on me. Or, more accurately, my flying carpet made an indelible impression on the walls of every cavern in that little sixteen-bit nightmare. When we look back fondly at the old-school video games, we tend to forget the dire lack of save points. Or were we just young enough to be considered noobs? An update on yesterday’s post: Today I received zero dead-gold-seller e-mails! Hooray! I did get one picture showing that some players have adopted the gold seller tactics, however – a group of trolls on Jubei’thos had died to spell out “SAVE WG”. Do you have any unusual, beautiful or interesting World of Warcraft images that are just collecting dust in your screenshots folder? We’d love to see them on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@gmail.com with a copy of your shot and a

One Boss Leaves: Azjol-Nerub was merely a setback

Two Bosses Enter … but only One Boss Leaves, in WoW.com’s series of fantasy death matches. This season’s bosses come from the five-man instances of Wrath of the Lich King. We had to do it. Both Anub’arak and Elder Nadox have been waiting patiently all season for their chance in the ring, after all. But did anyone think this Two Bosses Enter matchup would come out any other way? “Anub’arak wins, mandibles down,” states faithful reader aarsej. “The truth is, Anub’arak is actually Hogger in disguise.” Reader votes might actually support that conclusion: Anub’Arak supporters pushed this fight perilously close to a 90% slaughterfest. Clydtsdk-Rivendare called it for the few dissenters. Clydtsdk-Rivendare: This one is actually really close, IMO. Both mobs go invincible and summon adds, so it really all comes down to Nadox being smart enough to realize how strong Pound really is. If Nadox is invincible when Anub’arak uses Pound, Nadox wins. Otherwise, the sheer force of the blow tilts the scales heavily towards Anub. …

Premonition grabs US-First Alone in the Darkness

Yogg-Saron’s woes continue, as the Guild Premonition of the US Sen’jin server, Alliance side, becomes the first US guild and the third guild in the world to get the Alone in the Darkness Achievement, thereby also earning the Death’s Demise title. Alone in the Darkness requires you to defeat Yogg Saron without the help of any Keepers, thereby eschewing the requisite buffs they give. They’re hot on the heels of Paragon, which got the EU first kill, and Stars, which got the world first (and by extension, Taiwan first) kill. This is definitely a difficult achievement, and, some argue, possibly even harder than killing Algalon himself. Congratulations, Premonition!

Around Azeroth: Walk on water or drown

Oh, damn it. Where are my keys? They were on my belt like two minutes ago. I swear, if that ghoul ran off with them again, I’m going to roast his spleen with almond slices and manchego cheese and serve it to my other minions. Hey! There they are! Just under the water. And … now they’re in the mouth of The World’s Largest Mudfish … surrounded by five electric eels. Great. Okay, anyone here have 350 lockpicking? I need someone to get the lock off my motorbike so I can fetch my fishing poles. (Thanks to Ariake of <Gravy Robbers> on Azgalor for this lesson on the dangers of Path of Frost!) Do you have any unusual, beautiful or interesting World of Warcraft images that are just collecting dust in your screenshots folder? We’d love to see them on Around Azeroth! Sharing your screenshot is as simple as e-mailing aroundazeroth@gmail.com with a copy of your shot and a brief explanation of the scene. You could be featured here next! Remember to include your player name, server and/or guild if you want it mentioned. Please include the word

[1.Local]: The dead ponies edition

Reader comments – ahh, yes, the juicy goodness following a meaty post. [1.Local] ducks past the swinging doors to see what readers have been chatting about in the back room over the past week. Some readers will undoubtedly consider a discussion of Alizee and the female Night Elf dance to be beating a dead horse – but that’s not actually the topic that the title of this week’s [1.Local] is referring to. The dead ponies come later. (Didn’t Mama always tell you to save the sweet treats for last? Mmmm, crunchy on the outside, soft in the middle …) This week, we start out with one lucky reader’s story of the

Shadow Priest questions answered

Shadow Priests have been up in arms all over the official forums recently, and it seems to have reached a bit of a breaking point. Rather than waiting for the official Priest Q&A in the developers’ Q&A series, Ghostcrawler chimed into an unofficial Q&A thread to give some insight. Since it’s unofficial, the questions asked are very direct and specific, aimed at the posters in that thread rather than the playerbase as a whole. Still, the tone is mostly the same: Don’t expect major announcements while reading the thread, it’s more a discussion on class direction and philosophy rather than patch news. That being said, there is some good news in the whole thing. Some bad news, too. I strongly recommend reading the whole thing on the official forums, but I’m going to pull out some bits and pieces here. The first big thing that jumped out to me was in response to a question regarding Haste and DoTs. Have they considered DoTs scaling with Haste? Ghostcrawler says… yes! It’s something they’re apparently actively discussing. That