Posted on October 31st, 2008 by admin
Mage Trainers in Dalaran?
I know it’s a main city for the expansion. I know that it’s against blizzard’s design philosophy to add class trainers to a main city.
However, I cannot help but feel Dalaran is incomplete if mages can’t learn magic there. Sure, they can learn to teleport and make portals to Dalaran [...]
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Posted on October 29th, 2008 by admin
The Ivory Tower
High above the Deadwing pass, Medivh conducted his research in his secluded tower. The village of Darkshire sat far to the east as the closest civilized place to Karazhan, but none from the village dare enter the cursed place, even Medivhs two servants feared the power the building itself held, and resorted [...]
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Posted on October 24th, 2008 by admin
Ability to dye armor
The main issue in this case is mechanical.
Blizzard uses a static texture map system. That is, each individual “look” of armor is an individual texture file, even the ones that look very close in color, like the Arena gear and the Tier gear.
The current game engine doesn’t have the [...]
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Posted on October 21st, 2008 by admin
Patch 3.0.2 primer for Holy Paladins
This was supposed to go up before the servers did, but as you probably already know, Patch 3.0.2 wasn’t quite what we all expected. Now that servers are starting to go back up online, I can better write up this handy guide for the brave new world. Let’s try to [...]
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Posted on October 19th, 2008 by admin
Phat Loot Phriday: Swiftsteel Bludgeon
Haven’t done a Mace in a while, and there are surprisingly few melee maces floating around nowadays. Since Shamans can’t wield swords, most of the really high end maces have spellpower on them. But here’s one that’s meant for cracking heads.
Name: Swiftsteel Bludgeon (Wowhead, Thottbot, WoWDigger)
Type: Epic One-hand Mace
Damage/Speed: 105-196 / [...]
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Posted on October 17th, 2008 by admin
potion sickness
saying something CANNOT go live when you havne’t expereinced it yet is not really what testing is about.
Sometimes, Blizzard makes bad decisions. Doesn’t happen often, but it does happen.
I very rarely get mad about something. However, after potion-chugging for the entire time I’ve played this game, being told I can’t potion chug [...]
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Posted on October 16th, 2008 by admin
Specific NDA question
I know the NDA is lifted, but I want to be DOUBLY sure that my sponsor won’t get any dirty looks sooo..
I made video of lots of cool things during Alpha. As of right now they are viewed only by me. Is it okay to compile and post some stuff on [...]
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Posted on October 14th, 2008 by admin
More on dual specs at Blizzcon
In the midst of a mostly unrelated post about the Druid Balance tree, Ghostcrawler let slip the following: “The dual-spec feature will shine more light on talent design (more on that at Blizzcon) and we’ll have a better idea of what we want to do with trees when that goes [...]
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Posted on October 14th, 2008 by admin
BlizzCon 2008: Opening ceremonies liveblog
10:55am: Waiting anxiously for the show to begin. The crowd is excited and ready for a big announcement. WoW movie announcement? Mobile game announcement? Your guess is as good as mine.
More after the jump.
Update: It’s over, and the only real announcement we heard was that Diablo 3 has a new class: [...]
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Posted on October 12th, 2008 by admin
If you get the spell id of the tradeskill then you can shorten it a lot. Run this once:
/run for i=1,50 do if GetSpellName(i,”spell”)==”Inscription” then ChatFrame1:AddMessage(i) end end
it will print a number, like 12. Then you can use that number without the macro looking for it:
/run SendChatmessage(”Inscriptionologomist looking for work! “..(select(2,GetSpellLink(12,”spell”))),”channel”,nil,2)
The number will change when [...]
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