Mage Trainers in Dalaran?

Mage Trainers in Dalaran? I know it’s a main city for the expansion. I know that it’s against blizzard’s design philosophy to add class trainers to a main city.   However, I cannot help but feel Dalaran is incomplete if mages can’t learn magic there. Sure, they can learn to teleport and make portals to Dalaran itself, but the city is one of, if not the greatest bastion of Magical Knowledge and -learning- in the lore. It’s a given the developers want players to return to previous content. Even then, they tend to return at every level at most unless they find things they want to place on the Auction House.   Is anyone else somewhat disappointed by the lack of mage trainers in Dalaran? I’d settle at that, but it’d be even better if other class trainers were allowed as well.    

The Ivory Tower

The Ivory Tower   High above the Deadwing pass, Medivh conducted his research in his secluded tower. The village of Darkshire sat far to the east as the closest civilized place to Karazhan, but none from the village dare enter the cursed place, even Medivhs two servants feared the power the building itself held, and resorted to extreme measures to avoid images of the past, and future.   The towers original purpose, creator and even former occupants is unknown to us, as the player characters, and the citizens of Azeroth, even the wise Mages of Dalran. It is, however, commonly agreed upon that all of Azeroths leylines some how lead, or maybe even originate at the site the tower was build upon.   Karazhan was implemented into the World of Warcraft as the Burning Crusades first raid instance, but what will become of it when Wrath of the Lich King arrives? Will we leave it behind as we did so many other raid instances? The easy answer is yes, move on, maybe go back with a group of 3 or 4 people to get revenge on the bosses that gave you such high repair bills.   But when you think

Ability to dye armor

Ability to dye armor   The main issue in this case is mechanical.   Blizzard uses a static texture map system. That is, each individual “look” of armor is an individual texture file, even the ones that look very close in color, like the Arena gear and the Tier gear.   The current game engine doesn’t have the ability to “tint” things.   Additionally, many textures would end up looking much flatter if tinted, a lot of contrast would be lost. (While this is something that can be corrected for, it is one of the reasons that Blizzard has listed for not allowing dyes).   Far worse to my eye, is the fact that it would add a considerable amount of graphic bloat to game, as you’d suddenly need 5 to 10 times the number of armor texture files, even just to allow some basic color variations to be available.     On the social side… yes, hot pink armor would be very “popular” and would have a detrimental impact on the look and feel of the game.  

Patch 3.0.2 primer for Holy Paladins

 Patch 3.0.2 primer for Holy Paladins This was supposed to go up before the servers did, but as you probably already know, Patch 3.0.2 wasn’t quite what we all expected. Now that servers are starting to go back up online, I can better write up this handy guide for the brave new world. Let’s try to get as much of this right as possible. If you were as excited as I am — and you should be — you probably logged on as soon as your Realm went up, picked out all those cool talents you’ve been drooling over these past months, and went off reveling in your newfound power. Good for you. Even though Patch 3.0.2 had a few hiccups, most of the important class changes made it through. I had to delete a lot of my macros and change a few. For one thing, Judgement and a Seal can no longer be cast within the same macro. This is because Seals aren’t consumed by Judgements anymore, so they now share the same GCD. If you have macros for your Blessings of Freedom, Protection, and Sacrifice, you should edit them to cast Hands instead of Blessings. Lots of little things.

Phat Loot Phriday: Swiftsteel Bludgeon

Phat Loot Phriday: Swiftsteel Bludgeon Haven’t done a Mace in a while, and there are surprisingly few melee maces floating around nowadays. Since Shamans can’t wield swords, most of the really high end maces have spellpower on them. But here’s one that’s meant for cracking heads. Name: Swiftsteel Bludgeon (Wowhead, Thottbot, WoWDigger) Type: Epic One-hand Mace Damage/Speed: 105-196 / 1.50 (100.3 DPS) Abilities: ·         Improves hit rating by 19, improves haste by 27, and increases attack power by 40. ·         This isn’t a weapon at the top of anybody’s game (especially with the nerf to maces wielded by Rogues in 3.0.2). But it is good as a stopgap, especially for Fury Warriors in the offhand slot trying to spam Execute and needing a fast weapon to do so (at 1.50, this is definitely a fast weapon). ·         But don’t get too angry, commenters — there are definitely plenty of other weapons to use at this level and above. The only reason you’d really jump on this one is if you’re melee DPS in need of a

potion sickness

potion sickness   saying something CANNOT go live when you havne’t expereinced it yet is not really what testing is about.   Sometimes, Blizzard makes bad decisions. Doesn’t happen often, but it does happen.   I very rarely get mad about something. However, after potion-chugging for the entire time I’ve played this game, being told I can’t potion chug means that I’m upset, because we weren’t actually given anything in their place, and raiding is so dependent on them.   You can’t rely on having someone in a 10-man raid (or even a 25-man) that can judge wisdom as a “fix” for not having reliable pots. That pigeon-holes what raid makeup you can have, if you have to rely on a particular set of other class’ buffs to be able to have enough mana to get through the fight. Don’t have a shadow priest, paladin judgment, shaman totems? Oh well, no raid for you.   For 5-man instances, pots have never been a problem. Long-term, this change could cause lots of issues, and we can’t even test the changes in raid instances until

Specific NDA question

Specific NDA question   I know the NDA is lifted, but I want to be DOUBLY sure that my sponsor won’t get any dirty looks sooo..   I made video of lots of cool things during Alpha. As of right now they are viewed only by me. Is it okay to compile and post some stuff on Youtube or not? If not, I’ll delete and no worries. If I get the thumbs up I’ll make sure its posted as EARLY Alpha and just post the fun/cool stuff.   Yes? No?   We’d prefer that players focus on beta content and showing it than alpha content since we have made so many changes and would like to make sure that the community at large is getting the most current and correct information and impressions about Wrath of the Lich King.   I have been to the edge of the world looked down into the swirling miasma of the nether. Kicked a pebble into the abyss watched its slow fall into the distance and wondered at the dreadful marvel  

More on dual specs at Blizzcon

More on dual specs at Blizzcon In the midst of a mostly unrelated post about the Druid Balance tree, Ghostcrawler let slip the following: “The dual-spec feature will shine more light on talent design (more on that at Blizzcon) and we’ll have a better idea of what we want to do with trees when that goes live.” Now I don’t know about you all, but as someone who plays a healing class for a main, I am very interested in the dual spec idea. Knowing that we’ll get more information on it at Blizzcon, just a few days away, makes me a happy priest indeed. But what could she mean by the dual-spec feature shining more light on talent design? It’s a slightly mysterious statement, but my interpretation is that when everybody can have two specs and switch between them either freely or at least cheaply, the load each spec needs to carry lessens. It’s OK if Holy can’t solo, because you can just switch to your Shadow spec for that. It’s not such a big deal if Combat isn’t as strong in PvP; just swap out to Assassination for the BG weekend, and swap

BlizzCon 2008: Opening ceremonies liveblog

 BlizzCon 2008: Opening ceremonies liveblog 10:55am: Waiting anxiously for the show to begin. The crowd is excited and ready for a big announcement. WoW movie announcement? Mobile game announcement? Your guess is as good as mine. More after the jump. Update: It’s over, and the only real announcement we heard was that Diablo 3 has a new class: the Wizard. Stay tuned all day for more news from BlizzCon, including the WoW UI/Addons panel, a classes panel (always fun), and lots of news from the show floor. And have you seen the costume gallery yet? 11:25AM That’s it. Opening ceremonies over. No big announcements other than the new D3 class which we found out about earlier today. 11: 25AM Wizard class blows up everything in a spectacular fashion. Lightning bolts, fire balls, plenty of AE action. 11:23AM Uh, I need to change my shorts now. BRB. 11: 19AM Diablo 3 class announced: Wizard. Cinematic being shown. 11:15AM Intro cinematic to Wrath being shown. (premiered at Liepzig Games conference in Germany two months ago.) 11:14AM Developers will meet players and sign boxes on Wrath

Linking professions into macro’d chat

If you get the spell id of the tradeskill then you can shorten it a lot. Run this once: /run for i=1,50 do if GetSpellName(i,”spell”)==”Inscription” then ChatFrame1:AddMessage(i) end end it will print a number, like 12. Then you can use that number without the macro looking for it: /run SendChatmessage(“Inscriptionologomist looking for work! “..(select(2,GetSpellLink(12,”spell”))),”channel”,nil,2) The number will change when you add/remove spells from the first page of your spellbook, usually due to professions/mastery. So remember to run the first one again to find the new spell id when the first page changes.